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AI Insights · Timothy · July 2024

Top 5 Racing Games Performance on Unified Platform in Brazil Q2 2024

In Q2 2024, the top 5 racing games in Brazil saw varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Racing Games Performance on Unified Platform in Brazil Q2 2024

During the second quarter of 2024, the top 5 racing games in Brazil exhibited diverse trends across downloads, revenue, and weekly active users. Here’s a closer look at their performance:

Need for Speed No Limits from Electronic Arts saw fluctuating revenue, peaking at approximately $8.7K in the first week of June. Downloads showed significant spikes, notably reaching around 66K in the week of April 22. The game maintained a high level of weekly active users, with a peak of about 451K at the start of April.

Pocket Champs PVP Racing Games by MADBOX experienced a decline in revenue from approximately $13.5K in mid-April to around $2.8K by the end of June. Downloads also decreased over the quarter, from around 38K at the beginning of April to roughly 14K in the last week of June. Weekly active users followed a similar trend, decreasing from around 98K to about 65K.

CSR 2 - Realistic Drag Racing from Zynga Inc. had a relatively stable revenue, averaging around $5.6K to $7.4K throughout the quarter. Downloads showed an increase in mid-April, peaking at approximately 20.9K in the last week of April. The game’s weekly active users remained fairly consistent, with a slight dip towards the end of June, dropping to about 79K.

Asphalt Legends Unite by Gameloft recorded steady revenue, hovering around $4.9K to $5K, but saw a decline to approximately $3.3K in mid-June. Downloads had a notable spike to around 33K in the week of June 10. Weekly active users fluctuated, peaking at about 75K in the first week of April and again towards the end of June.

Real Racing 3 from Electronic Arts showed a consistent revenue trend, averaging around $3.1K to $4.6K. Downloads fluctuated, with a significant increase to approximately 62K in early May. The game maintained high weekly active users, peaking at around 464K in the last week of May.

These insights are based on data from Sensor Tower. For a more detailed analysis, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024